Graphic Type

The type of graphic to display as a pictural representation of the enemy

Value Length: 2 bits
Valid Values: 0, 1 and 2 (3 results in 2)
Game Effects: The GFX engine will display the enemy differently if it is a normal enemy, a character enemy, or a boss enemy.

The normal enemies are implemented by drawing the Tile8s one after the other, even drawing empty/invisible Tile8s along the way.
The character enemies are drawn using the Character Battle Pics and graphically move as if the enemy was a real character (not just the black color flashing to indicate an action).
The boss enemies are implemented using a Tile8 Map that indicate which Tile8 goes where. That can save a lot of data space if the enemy has a lot of recurring graphics in it, or if there is a lot of empty/invisible Tile8s. The enemy can also have more than one form, just like D.Mist and its Dragon/Mist forms, Rubicant with opened/closed cloak, and Octomamm and its many tentacules.